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As for the actual level designs, the architecture and textures of the city were taken from real-life environments. Take the fight for Limansk as an example – the entire city is now up for grabs, with the Freedom and Duty factions desperate control the centre while Clear Sky, Bandits and other neutral groups are also vying for a piece of the action.
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With balance of power shifting all the time, factions are constantly struggling to capture more profitable positions on open territories, which will enable them to increase their influence. Some areas have become more profitable, some factions have been cut off from their home turf because of spreading anomalies and other groups have been attacked and almost destroyed by enemies. The changes in the Zone have infringed on the Stalkers' habitual way of life and shifted the balance of power. Still, entire squads traveling from one village to another have vanished due to ambushes by armed enemies and mutants. The territory is large and as such it's very easy to lose yourself in the dense undergrowth, which is why a lot of Stalkers use the huts, villages and camps as landmarks to help guide them from one place to another. YES NO The main faction is in the game is called Clear Sky, which is fighting with renegades for the control of the Marsh. Meanwhile, the Duty faction – which is now encamped in SRI territory – is fighting to contain the monster attacks coming from underground holes (which you'll find ou t a lot more about when you play), alongside a handful of neutral Stalkers who have captured the plant near the road to Garbage. The Freedom faction has not yet taken the military stores situated in the Dark Valley, which means resources are tight and great changes are on the way. Bandits control the garbage territory and their boss Ioga has them feverishly searching through the radioactive mulch for rare artifacts. Many other areas have been changed on the same principle too. A new neutral faction is in control of the Cordon and the command post under the bridge is also under their jurisdiction, while the military have been forced out and are now based on ATP, which has opened up new entrances to other parts of the Zone. Anyone who's familiar with the first game, or has been following the progress of Clear Sky, will already know about the Hospital and Marsh areas of the game, but now you will also be able to visit the Red Forest and Limansk city, which was inaccessible at the time when Strelok's trip first started.Įven old locations have undergone changes. On the other hand, locations that used to be inaccessible have emerged from weaker anomalies are now open in the game, so players, as well as other warring factions, can now venture deep into areas that previously weren't unlocked in Shadow of Chernobyl.
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Many of the places that were once safe and familiar to Stalkers are now covered with dense anomaly fields, which cut off all access to the surrounding areas. In S.T.A.L.K.E.R: Clear Sky, the Zone has been hit by frequent powerful emissions that have altered the layout of the area.